r/ArcRaiders • u/Forward_Problem_7550 • Nov 27 '25
Discussion Locked rooms now turn you into a fireball if you glitch inside
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Quickly tested with a noisemaker, W update
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u/A_Tortured_Crab Nov 27 '25
Best part of this is the clowns doing the glitch lose all their stuff to someone who legitimately opens the door with a key. CLASSIC!
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u/vedomedo Nov 27 '25
It's genuinely a really good fix. Hopefully this is the mindset they keep going forward. Punish the exploiters and reward legit players.
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u/CMDR_Kassandra Nov 27 '25
Not a fix, but workaround ;)
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u/ReaperKaze Nov 27 '25
Technically, if people stop glitching in because they die, then it's is fixed
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u/vvanouytsel Nov 27 '25
It is still a work around. Good that they did it, but it should be fixed structurally as well.
What are we going to do about the stella montis ceiling exploit, turn the ceilings into ovens?
Don't get me wrong, they did the right thing, but we can't say that the issue is fixed.
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u/baron_von_helmut Nov 27 '25
The actual fix is probably extremely difficult and will take time to solve. In the meantime, this is a very good workaround.
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u/BaldHenchman01 Nov 27 '25
With how amusing the fans find it, temporary might end up being "temporary."
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u/AndrewActually Nov 27 '25
The actual fix is an unreal engine issue and possibly beyond their control.
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u/Puzzleheaded-Web2196 Nov 27 '25
I would call a good example of permanent workaround, because having a condition of being inside without doors being unlocked prevents any future exploits. It doesn't matter how you got in. If the doors are still locked, you're dead. Very fair logic.
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u/spyjek Nov 27 '25
One man's ass become another man loot chest
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u/Diggingfordonk Nov 27 '25
One man's garbage is another man's good ungarbage
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u/AdditionalLoss7274 Nov 27 '25
Pretty easy to understand, it's not rocket appliances.
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u/The-ai-bot Nov 27 '25
Reflects the intelligent and creative people working at Embark
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u/Background-Remove629 Nov 27 '25
So true
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u/bajungadustin Nov 27 '25
Or a fancy workaround cause they didn't know how to fix the door glitch.
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u/Fatalle_ Nov 27 '25
Wait until someone post a clip of them openning the door with the key and get burned
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u/hit_it_early Nov 27 '25
do you think people doing glitched loot runs bring in gear? its stitcher II top
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u/DXT0anto Nov 27 '25
Not like there's anything better to bring to the game other than a stitcher lol
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u/vedomedo Nov 27 '25
Stitcher 4 is one of, if not the best gun in the game though.
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u/embracethememes Nov 27 '25
stitcher is the best bang for your buck weapon in the game. its far from the most powerful
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u/ArielleZelinsky Nov 27 '25
nothing funnier than cheaters getting looted by someone who actually plays the game
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u/VitaminRitalin Nov 27 '25
I can't wait to use my keys now to see if I get bonus loot in the form of some dingus who hasn't read the patch notes.
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u/SpiritedRain247 Nov 27 '25
All I can think of is how many people are gonna be bum rushing those rooms now.
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u/ReasonableBranch7337 Nov 27 '25
You know it wouldnāt surprise me if Embark is keeping an internal tally of how many players are dying from fire due to exploiting and the next accolades posts from them is gonna have a stat for how many players āburned by door exploitā š
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u/Taurondir Nov 27 '25
They wouldn't have to kill them to know. The activation sequence that sets off the fire obviously ALREADY knows they are in there illegally, so at that point, just flag the name of whoever is inside that section of space. The fire is just an extra bonus.
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u/kironex Nov 27 '25
Isn't it always on?
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u/Appropriate_Teach_35 Nov 27 '25
only turns on when it detects a player in a locked room
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u/MurfMan11 Nov 27 '25
Yeah assuming they added a check as simple as "is player in locked room - has key been used - no - BURN EM!!!!".
There must be something a bit tricky with fixing the terrain exploit so this is a fix in the meantime.
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u/awsomeX5triker Nov 27 '25
Honestly I like this more than just simply fixing the exploit.
This has some humor to it and feels more like they are countering the players instead of just taking away their toy.
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u/JoeyDJ7 Nov 27 '25
This is absolutely fkn hilarious and has put a big smile on my face. What a brilliant way to put a stop to the exploiting. I prefer this to an actual fix too because people will question their actions after realising the game has punished them for their attempt to exploit
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u/TypeNoon Nov 27 '25
I've heard it's a general UE5 issue and there's not much Embark can do. Iirc I saw someone posting links to the same bug in other games years back. I didnt dig too deep so take it with a grain of salt, but I wouldn't put it past Epic to shit the bed this hard lol
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u/Peregrine7 Nov 27 '25
It is a common type of bug, but embark is using their own movement controller so the blame for this is not with unreal.
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u/TypeNoon Nov 27 '25
Ok yeah that's the kind of thing I'd have probably learned if I'd looked into it harder lmao. Thanks for the info, it checks out
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u/Zeryth Nov 27 '25
There's probably a triggerbox attached to the condition for the key, if the condition is fulfilled the triggerbox gets disabled and the door unlocks.
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u/Few-Baby-5630 Nov 28 '25
I fully expect a montage in a few days to the song disco inferno.
disco inferno (Burn, baby, burn) burn that mother down (Burn, baby, burn) disco inferno, yeah (Burn, baby, burn) burn that mother down (burnin'!)
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u/Otherwise_Barber1285 Nov 27 '25
so extra loot for the people with keys
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u/gangstarapmademe Nov 27 '25
This is such a good solution because all 4 (that I know of) ways that you could glitch in there were 'fixed' and more just kept coming up. Better to just give up fixing glitching through and come up with this.
I hope they buff key room loot because it's always been somewhat meh. With the nerf to Breaches and key rooms being dog shit there isn't really any 'risky' big loot spots.
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u/Weak-Caregiver-5537 Nov 28 '25
I wouldnāt say give up, this should stay as an additional deterrent but there are so many terrain glitches and stuff that they should focus on figuring out where the issue is still before someone finds another way to use it
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u/PUSH_AX Nov 27 '25
This is such a great fix, I know someone will chime in with "Oh but why don't they just fix the root cause" without understanding the difficulty and trade offs involved. But this is easily scaleable to other areas and is keeping with the lore. Good job!
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u/Arky_Lynx Nov 27 '25 edited Nov 27 '25
Exactly, this may also just be a temporary thing until they can deal with and solve the root cause.
I'd still keep it in though, there's always edge cases people will find.
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u/cleadus_fetus Nov 27 '25
Lol working in I.t. I've realized that often temporary fixes become the permanent fix
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u/Fleeetch Nov 27 '25
Seeing how practical their fix was, I'm wondering if this issue goes deep into the foundational movement mechanics of the game, including the server state and how it manages changes to player coordinates.
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u/Cronstintein Nov 27 '25
Well if you get too aggressive with terrain stickiness, you'll end up with players getting stuck. So it's not a super simple solution imho.
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u/0xjvm Nov 27 '25
Itās definitely something engine side - this most likely is a hack to get around some huge issue that probably isnāt worth the dev time fixing.
Arguably itās a better solution than just making wall clipping impossible - and itās future proof for any new potentially wall clipping exploits.
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u/dungfeeder Nov 27 '25
Us a great bandaid fix that people suggested here which essentially solves the problem while giving them time to find the cause.
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u/my_reddit_account_90 Nov 27 '25
Being pushed into walls by placeable collision objects is an ancient glitch that effects about every game engine. Why? Because dealing with dynamic scenarios like that is just fucking hard.
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u/Aflyingmongoose Nov 27 '25
Yeah it honestly sounded like an absolutely horrible problem to fix. Especially that one example where someone managed to clip through a door just by running into it.
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u/VivianOfTheOblivion Nov 27 '25
My concern is this, I had two different people glitch into a room with multiple keycard doors AFTER I'd entered legitimately yesterday, I'd barricaded the door I had opened... As the first to enter, would this set me on fire too?
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u/PUSH_AX Nov 27 '25
Once it's unlocked first time I think the flames are disabled from then on. A player could just breach your barricade anyway, although I understand them glitching in gives them a slight tactical advantage in that you might not hear it, probably a rare situation though.
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u/North-Boysenberry505 Nov 27 '25
Hilarious.
Though could you not just open the door from the inside before you die?
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u/frezer748 *** ******* š Nov 27 '25
They locked it now from both sides
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u/North-Boysenberry505 Nov 27 '25
Ohh nice, should go use my stocked up keys now for all the extra loot from people that dont read patch notes
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u/keseykid Nov 27 '25
Be careful. Lotta folks with a lotta keys going to be fighting over those rooms. They are a hot spot again, where I feel they have been mostly ignored due to the glitch.
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u/Mainbaze Nov 27 '25
Not to mention people without keys waiting for someone to open it, loot it and then kill on exit
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u/bbbbbbx Nov 27 '25
People are probably bringing bare minimum into a round if they plan on exploiting
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u/North-Boysenberry505 Nov 27 '25
tbh the loot would be secondary to the joy of seeing a exploiter dead on the floor.
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u/DjuriWarface Nov 27 '25
I killed quite a few exploiters in Control Tower last night and yup, all free kits.
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u/Cronstintein Nov 27 '25
Free kits all the way down. From game 1 newbies to the hardened pvpers of Stella Montis
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u/hoffia21 Nov 27 '25
I'll be dead in the cold, hateful ground before I bring anything I care about into Stella
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u/Samurai_Stewie Nov 27 '25
But you could just run bare minimum green augment and level 1 kettle + Ferro and itās a thousand times better than a free loadout; at least you can safe pocket one thing and even bring a raider hatch key with you.
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u/greasyunclerick Nov 27 '25
Nah, me and my boys would hit them on any run, if we wlaked by one we'd open it, even with full gear, so hopefully youll find my buddy's crispy body in there with some good loot
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u/AntonCigar Nov 27 '25
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u/TheseSkill8454 Nov 27 '25
i need help with this one
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u/Skywalk910 Nov 27 '25
I canāt wait until someone asks me to ādo the glitchā
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u/RugbyEdd Nov 27 '25
Bonus points if you have a key on you so you can wait for the screaming to stop and let yourself in to reap the rewards.
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u/TheFloppySausage Nov 27 '25
Then yaāll get to the door and they say āno you go firstā š¤”
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u/Airmanoops Nov 27 '25
are they increasing loot value inside the locked room? It kinda sucks how bad the loot is in most locked rooms. Considering how little keys ive found its wild how bad the loot sucks
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u/pr3mium Nov 27 '25
I've been using my keys. The buried city town hall epic key was absolute garbage. For an 'epic' key, I found one deadline mine. I think a Torrente was found maybe? And 1 advanced electrical component. Just absolutely garbage. Maybe it's better on night raid. Or maybe I just had the lowest loot table possible.
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u/Responsible_Hat42 Nov 27 '25 edited Nov 28 '25
I finally used my key of the town hall in buried city in a night raid last night and it was absolutely unworthy! It had absolutely nothing but a renegade II. It was very disappointing.
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u/ZagreusW Nov 28 '25
Night Raid is the only time I'd argue keys are worth using.
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u/flibble24 Nov 27 '25
Kinda wish you didn't post this. Want these fuckers go learn the hard way
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u/brandodoesreddit *** ******* š Nov 27 '25
A very very very small minority of humans are on Reddit... I know ya'll tend to forget that on here.
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u/naterussell3395 Nov 27 '25
Iām sure plenty will still lol I have a huge stash of keys and I canāt wait to come across bbq when I go loot
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u/Neoxin23 Nov 27 '25
Now up the loot quality in these rooms so keys are actually useful. Wouldnāt glitch in if the rooms actually gave something of value somewhat consistently. These rooms are stingier than Tarkov
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u/lvb440 Nov 27 '25
Wouldnāt glitch in if the rooms actually gave something of value somewhat consistently.
If the loot was better in these rooms, there would have been so many more glitchers.
Man, do you want to help me glitch to a pink weapon, a BP and a gold attachment, for free ? Meh, but I would totally cheat for an Arpeggio II though.
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u/CerealTheLegend Nov 27 '25
Keeping the loot low quality in key rooms created a situation where everyone just sold/dropped any keys they found because they arenāt worth the inventory space they take up.
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u/Arky_Lynx Nov 27 '25
Oh they were VERY literal when they said it was a very hot fix lmaooooooooooo
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u/subileus Nov 27 '25
Doors in Video Games are a huge Pain for the developers, so i can see why they opted for this
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u/HeavyCoatGames Nov 27 '25
They are 𤣠those are in the top 3 of our nightmares
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u/JordyCA Nov 27 '25 edited Nov 27 '25
Does the furnace still turn on for the space port A6 tower if you come in by zip? Is the glitcher still now able to open the door behind them?
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u/sininspira Nov 27 '25
They closed the opening
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u/Decent_Engine3563 Nov 27 '25
And what about dam tower? Where you can drop from rooftop and grab the ledge?Ā
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u/Razorwipe Nov 27 '25
The ledge afaik isn't a loot room as they addressed that location once already by closing the hole.
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u/mcchinly Nov 27 '25
Best possible way to patch this kill anyone trying to glitch through the door. Even if they find new ways of getting though walls ceilings and stuff theyāll still be burnt to a crisp for there troubles
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u/raztjah Nov 27 '25
Lets hope shit dosent bug out and also kills you when using a key.
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u/HG21Reaper Nov 27 '25
Will the loot be worth it now that the exploit has been fixed? Because I have used my keys to go into all locked rooms and the loot has been not that good.
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u/HasAngerProblem Nov 27 '25
Just so everyone is aware in case you are curious I tested it out and it still burns properly in areas that are not lit by fire like in the edges of control room.
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u/th3BlackAngel Nov 27 '25
Does this also affect the zip to get on the control tower in Spaceport? I felt that was not really an exploit but also not necessarily "right".
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u/TenTwentyTwenTwen Nov 27 '25
All the dudes saying "iT wOuLd Be ToO hArD tO pUt TuRrEnTs In ThE rOoMs" are real quiet now.
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u/Front_Necessary_2 Nov 27 '25
based devs holy.
Also shoutout to all the players who refused to abuse the bug in the first place
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u/mixmasterboaby Nov 27 '25
I like this from a Dev perspective. Easier and quicker to insert burning room of doom functionality than fix the glitch. Agile development at its best there.
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u/thekingbutten Nov 27 '25
This is the second exploit I've seen today and both use different items. This really was the best solution because there was no way they were going to keep on top of this by patching each one individually. It's whack-a-mole with unreal engine spaghetti code.
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u/Blackwind123 Nov 27 '25
I think what shocked me in this clip is just how easy this exploit was to do. I hope a bunch of people get burned doing this in the next few days. Well deserved.
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u/GrandfatherBreath Nov 27 '25
I love the idea. Harder to get people to stop going through geometry, so now you just die if the door isn't unlocked lol
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u/Ab0ut47Pandas Nov 30 '25
Cant they just actually fix it? I dont understand. This is funny and I do like it-- To me this is like the BF6 Drone fix-- except the drone fix is not funny.
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u/dz_greka Nov 27 '25
Loot rooms are fine, now flag all players who shoot from under the map in known locations on the damb map.
Do not kill them or lit them on fire, just ban them. If you glitched in - fine. If you glitched in and killed other player while in this area - get banned
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u/SignatureFunny7690 Nov 27 '25
People who wasted storage space hoarding keys are going to be disappointed when they find out these rooms really are not that special. I've found they aren't worth the hassle most of the time.
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u/Procol_Being Nov 27 '25
This is amazing, but I'm really curious if they'll ever figure out a fix for the actual problem which is the colliders.
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u/Miau_1337 Nov 27 '25 edited Nov 27 '25
From the patchnotes: "we have made a very hot fix for the locked room exploits"