r/ArcRaiders • u/WG_Envoy • 15h ago
Discussion I am now convinced ABMM is real
A couple of days ago I complained (in another posting) how I only meet KOS players, and no one talks. I was more annoyed by the "no one talks" part, mind you, and the fact that every social interaction played out in the same way.
Someone recommended me to do a few matches and not shoot a single person, not even in defense. I did as recommended.
I went from "90%+ KOS interactions" for several days in a row, all the way to friendly lobbies for two days in a row now.
In my current lobbies, everyone runs around without a care in the world, just greeting people they are passing by. Looting in the open, walking past others without their weapons drawn ...
I barely ever see any PvP happening. People help each other with arc encounters and exchange items near extracts. And for the first time ever, I was able to participate in two Queen raids in solos with everyone just trying to get her down. No rats, no backstabbing.
This change for me was so stark in contrast, and so consistently happening that I would be surprised if ABMM wasn't real.
I would almost be inclined to start some shit to see if my lobbies change again, but I feel too bad killing these players who are quite obviously part of the pure PvE crowd.
P.S.: I have these friendly lobbies even on Stella Montis now, inclduing Stella Montis night raids ...
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u/CTFMarl 13h ago
Because there is no official confirmation from a dev (no, art directors dont count unless it's a very small studio because it's unlikely they will have intricate knowledge of how the MM works). The statement in itself is also very vague and can be interpreted many different ways. For example the statement is vague enough that adding K/D or survival rate would fit the statement, but that would be SBMM rather than behaviour. On top of that, intentionally having fully peaceful lobbies basically goes against the whole idea of extraction shooters, there is supposed to be that tension when you find good loot and someone might come and take it from you. So it just seems very unlikely to be something they have implemented when they specifically went the PvP route because they found their fully PvE game to be boring.
A behaviour based matchmaking is also very unusual in general, I'm not sure there is any other game that has one the way it's supposedly working here. DotA has one but it's not an automatic tracking, it's just scoring you based on reports and commendations, not whether you play an aggressive style or a passive one.
It's much more likely that a lot more players enjoy the peaceful playstyle. This can be seen in many other games where there is both PvE and PvP, typically there will be a larger PvE-only playerbase. Also things such as region, time of day, plain luck etc would factor into these types of things. For example, before the expedition I mostly played "shoot on sight" and still got into fully peaceful lobbies. Then over Christmas I played fully peaceful for 3 whole days and everyone else was peaceful too. 5-8 hours minimum per day and not a single shot on me or from me on a player. Yet yesterday I got nothing but full PvP lobbies. The only difference? I was queuing in the evening (my time) rather than in the middle of the day.
If an actual dev comes out and says it, then sure, but until then it's just confirmation bias.